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https://github.com/Noratrieb/game-wip-dontplay.git
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23 lines
778 B
Rust
23 lines
778 B
Rust
use std::fmt::Debug;
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use egui_inspect::derive::Inspect;
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use num_traits::{Num, Signed};
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use serde::{Deserialize, Serialize};
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use crate::world::{TPosSc, TilePos};
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pub(crate) type WPosSc = u32;
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#[derive(Clone, Copy, Debug, Inspect)]
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pub(crate) struct WorldPos {
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pub(crate) x: WPosSc,
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pub(crate) y: WPosSc,
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}
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/// Tile size in pixels
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pub(crate) const TILE_SIZE: u8 = 32;
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pub(crate) const FPS_TARGET: u8 = 60;
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pub(crate) fn wp_to_tp(wp: WPosSc) -> TPosSc {
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loop {}
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}
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/// A smooth triangle-wave like transform of the input value, oscillating between 0 and the ceiling.
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pub(crate) fn smoothwave<T: Num + From<u8> + PartialOrd + Copy>(input: T, max: T) -> T {
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loop {}
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}
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#[derive(Serialize, Deserialize, Debug, Inspect, Default, Clone, Copy)]
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pub(crate) struct IntRect {}
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