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27 lines
No EOL
1,013 B
Markdown
27 lines
No EOL
1,013 B
Markdown
# Premise
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- Evil source at bottom of playable map
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- Evil is surging upwards
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- Player is the one tasked with going to the bottom and destroying evil source
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- Very long way to bottom
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- Going deeper = main source progression
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- Barriers to going deeper, gotta craft gear, etc. to be able to go deeper
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- Tower defense elements, have to craft and set up defensive structures
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# Details
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## Map Size
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Outer core is at about a few kilometers over 100 km.
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It is a liquid layer, an endless sea of extremely hot and destructive lava.
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It's the end of progression, bottom of the map, can't progress further.
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The evil source is somewhat above that, at about 100 km.
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The final goal is the evil source, so player is expected to mine about 100 km deep to beat the game.
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1 meter = one block. 100 km = 100,000 blocks deep.
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## Number of stuff
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- Up to 1000 tiles (1024*1024 tile sprite sheet)
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- At least 100 ore types
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- At least 50 stone types
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- Maybe background tiles and other stuff, like different break overlay animations |