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29 lines
No EOL
1.1 KiB
Markdown
29 lines
No EOL
1.1 KiB
Markdown
# Premise
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- Evil source at bottom of playable map
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- Evil is surging upwards
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- Player is the one tasked with going to the bottom and destroying evil source
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- Very long way to bottom
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- Going deeper = main source progression
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- Barriers to going deeper, gotta craft gear, etc. to be able to go deeper
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- Tower defense elements, have to craft and set up defensive structures
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# Details
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## Map Size
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World is roughly 60000x60000 blocks large.
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I've done some measurements and I believe it's large enough that it should convey
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the scale of digging very deep, which is what the game is about.
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The evil source is at about 50 km.
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The final goal is the evil source, so player is expected to mine about 50 km deep to beat the game.
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1 meter = one tile. 50 km = 50,000 tiles deep.
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There could be some post-endgame content from 50,000-60,000 blocks deep.
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Very unbreakable bottom or lava lake or whatever is at 60,000 blocks deep.
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## Number of stuff
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- Up to 1000 tiles (1024*1024 tile sprite sheet)
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- At least 100 ore types
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- At least 50 stone types
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- Maybe background tiles and other stuff, like different break overlay animations |