get rid of react

This commit is contained in:
nora 2023-02-08 21:52:51 +01:00
parent 6029115be5
commit 6d85b2e5dd
39 changed files with 806 additions and 11491 deletions

116
src/Particles.ts Normal file
View file

@ -0,0 +1,116 @@
import { Ctx, CANVAS_WIDTH, CANVAS_HEIGHT } from "./MainDraw.js";
import Particle, { colorFromCharge } from "./classes/Particle.js";
import Vector from "./classes/Vector.js";
import { circle } from "./Shapes.js";
import { LeftClickAction } from "./ui/main/UI.js";
let particles: Particle[] = [];
let mouseProperties: MouseProperties = {
charge: 0,
strength: 1,
pos: new Vector(),
};
export function initParticles() {
particles = [];
const chargeToMass = [1, 1, 1];
for (let i = 0; i < 200; i++) {
const charge = Math.random() < 0.3 ? 0 : Math.random() < 0.5 ? 1 : -1;
particles.push(
new Particle(
new Vector(
Math.random() * (CANVAS_WIDTH - 100) + 50,
Math.random() * (CANVAS_HEIGHT - 100) + 50
),
charge,
chargeToMass[charge + 1]
)
);
}
}
interface MouseProperties {
charge: number;
strength: number;
pos: Vector;
}
export function getMousePosition(): Vector {
return mouseProperties.pos;
}
export function invokeDefaultLeftClickAction(
action: LeftClickAction,
mousePos: Vector
) {
particles = action(mousePos, particles);
}
export function changeMouseProperties(
transformer: (old: MouseProperties) => MouseProperties
) {
mouseProperties = transformer(mouseProperties);
}
export function drawParticles(ctx: Ctx) {
particles.forEach((p) => p.draw(ctx));
circle(
ctx,
mouseProperties.pos.x,
mouseProperties.pos.y,
5,
colorFromCharge(mouseProperties.charge)
);
}
export function updateParticles() {
calculateChargedForces();
particles.forEach((p) => p.update());
}
function calculateChargedForces() {
for (let i = 0; i < particles.length; i++) {
const particle = particles[i];
if (particle.charge !== 0) {
for (let j = i + 1; j < particles.length; j++) {
const innerParticle = particles[j];
if (innerParticle.charge !== 0) {
const dist = particle.position.distance(innerParticle.position);
if (dist < 300 && dist > 0) {
const f1 = innerParticle.position
.sub(particle.position)
.scale(0.5 / dist ** 2);
/*
that does not actually work because the world does not work like that
but there is probably something missing here if the charges aren't equal
.scale(Math.max(Math.abs(particle.charge), Math.abs(innerParticle.charge))
/ Math.min(Math.abs(particle.charge), Math.abs(innerParticle.charge)));
*/
if (particle.charge === innerParticle.charge) {
particle.applyForce(f1.negated());
innerParticle.applyForce(f1);
} else {
particle.applyForce(f1);
innerParticle.applyForce(f1.negated());
}
}
}
}
// mouse
const dist = particle.position.distance(mouseProperties.pos);
if (mouseProperties.charge !== 0 && dist < 10000 && dist > 0.3) {
const f1 = mouseProperties.pos
.sub(particle.position)
.scale(0.5 / dist ** 2)
.scale(mouseProperties.strength * 5);
if (particle.charge === mouseProperties.charge) {
particle.applyForce(f1.negated());
} else {
particle.applyForce(f1);
}
}
}
}
}