mirror of
https://github.com/Noratrieb/redox.git
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get rid of react
This commit is contained in:
parent
6029115be5
commit
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39 changed files with 806 additions and 11491 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -10,6 +10,7 @@
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# production
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/build
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/out
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# misc
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.DS_Store
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@ -1 +1 @@
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it's react because I'm soo lazy to use vanilla ts
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it's react because I'm soo lazy to use vanilla ts
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19
index.html
Normal file
19
index.html
Normal file
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@ -0,0 +1,19 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Redox</title>
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</head>
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<body>
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<canvas id="main-canvas" width="1500" height="700"> </canvas>
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<script type="module">
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import { start } from "./out/MainDraw.js";
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start();
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</script>
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</body>
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</html>
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34
package.json
34
package.json
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@ -2,42 +2,14 @@
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"name": "redox",
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"version": "0.1.0",
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"private": true,
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"dependencies": {
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"@testing-library/jest-dom": "^5.16.5",
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"@testing-library/react": "^13.4.0",
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"@testing-library/user-event": "^14.4.3",
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"@types/jest": "^29.4.0",
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"@types/node": "^18.13.0",
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"@types/react": "^18.0.27",
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"@types/react-dom": "^18.0.10",
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"react": "^18.2.0",
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"react-dom": "^18.2.0",
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"react-scripts": "5.0.1",
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"typescript": "^4.9.5",
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"web-vitals": "^3.1.1"
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"devDependencies": {
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"prettier": "^2.8.4",
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"typescript": "^4.9.5"
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},
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"scripts": {
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"start": "react-scripts start",
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"build": "react-scripts build",
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"test": "react-scripts test",
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"eject": "react-scripts eject"
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},
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"eslintConfig": {
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"extends": [
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"react-app",
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"react-app/jest"
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]
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},
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"browserslist": {
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"production": [
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">0.2%",
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"not dead",
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"not op_mini all"
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],
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"development": [
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"last 1 chrome version",
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"last 1 firefox version",
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"last 1 safari version"
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]
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}
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}
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Binary file not shown.
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Before Width: | Height: | Size: 3.8 KiB |
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@ -1,43 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="theme-color" content="#000000" />
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<meta
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name="description"
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content="Web site created using create-react-app"
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/>
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<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
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<!--
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manifest.json provides metadata used when your web app is installed on a
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user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
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-->
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<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
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<!--
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Notice the use of %PUBLIC_URL% in the tags above.
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It will be replaced with the URL of the `public` folder during the build.
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Only files inside the `public` folder can be referenced from the HTML.
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Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
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work correctly both with client-side routing and a non-root public URL.
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Learn how to configure a non-root public URL by running `npm run build`.
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-->
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<title>React App</title>
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</head>
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<body>
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<noscript>You need to enable JavaScript to run this app.</noscript>
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<div id="root"></div>
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<!--
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This HTML file is a template.
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If you open it directly in the browser, you will see an empty page.
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You can add webfonts, meta tags, or analytics to this file.
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The build step will place the bundled scripts into the <body> tag.
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To begin the development, run `npm start` or `yarn start`.
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To create a production bundle, use `npm run build` or `yarn build`.
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-->
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</body>
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</html>
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Binary file not shown.
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Before Width: | Height: | Size: 5.2 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 9.4 KiB |
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@ -1,25 +0,0 @@
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{
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"short_name": "React App",
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"name": "Create React App Sample",
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"icons": [
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{
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"src": "favicon.ico",
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"sizes": "64x64 32x32 24x24 16x16",
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"type": "image/x-icon"
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},
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{
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"src": "logo192.png",
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"type": "image/png",
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"sizes": "192x192"
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},
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{
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"src": "logo512.png",
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"type": "image/png",
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"sizes": "512x512"
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}
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],
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"start_url": ".",
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"display": "standalone",
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"theme_color": "#000000",
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"background_color": "#ffffff"
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}
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@ -1,3 +0,0 @@
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# https://www.robotstxt.org/robotstxt.html
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User-agent: *
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Disallow:
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31
src/App.tsx
31
src/App.tsx
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@ -1,31 +0,0 @@
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import React, {useEffect, useRef} from 'react';
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import {canvasClick, draw, init, update, canvasMouseMove} from "./draw/MainDraw";
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let CANVAS_WIDTH = 1500;
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let CANVAS_HEIGHT = 900;
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function App() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) {
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return;
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}
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const context = canvasRef.current!.getContext("2d")!;
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init();
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const interval = setInterval(() => {
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update();
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}, 1000 / 60);
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draw(context);
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return () => clearInterval(interval);
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}, [canvasRef]);
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return (
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<canvas onMouseMove={canvasMouseMove} onClick={canvasClick} ref={canvasRef} height={CANVAS_HEIGHT}
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width={CANVAS_WIDTH}/>
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);
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}
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export {CANVAS_WIDTH, CANVAS_HEIGHT};
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export default App;
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75
src/MainDraw.ts
Normal file
75
src/MainDraw.ts
Normal file
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@ -0,0 +1,75 @@
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import { rect } from "./Shapes.js";
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import {
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changeMouseProperties,
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drawParticles,
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initParticles,
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updateParticles,
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} from "./Particles.js";
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import Vector from "./classes/Vector.js";
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import {
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drawUI,
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handleUIClick,
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handleUIMouseMove,
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initUI,
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} from "./ui/main/UI.js";
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type FillStyle = string | CanvasGradient | CanvasPattern;
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type Ctx = CanvasRenderingContext2D;
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let CANVAS_WIDTH = 0;
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let CANVAS_HEIGHT = 0;
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function start() {
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const c = document.getElementById("main-canvas") as HTMLCanvasElement;
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CANVAS_WIDTH = c.width;
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CANVAS_HEIGHT = c.height;
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init();
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const context = c.getContext("2d")!;
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setInterval(() => {
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update();
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}, 1000 / 60);
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draw(context);
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c.addEventListener("mousemove", canvasMouseMove);
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c.addEventListener("click", canvasClick);
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}
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function init() {
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initParticles();
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initUI();
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}
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function draw(ctx: Ctx) {
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console.log(CANVAS_HEIGHT, CANVAS_WIDTH);
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rect(ctx, 0, 0, CANVAS_WIDTH, CANVAS_HEIGHT, "lightgrey");
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drawParticles(ctx);
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drawUI(ctx);
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requestAnimationFrame(() => draw(ctx));
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}
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function update() {
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updateParticles();
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}
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function canvasMouseMove(e: MouseEvent) {
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changeMouseProperties((old) => ({ ...old, pos: getMousePos(e) }));
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handleUIMouseMove(getMousePos(e));
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}
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function canvasClick(e: MouseEvent) {
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handleUIClick(getMousePos(e));
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}
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function getMousePos(evt: any): Vector {
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const rect = evt.currentTarget.getBoundingClientRect();
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return new Vector(evt.clientX - rect.left, evt.clientY - rect.top);
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}
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export type { Ctx, FillStyle };
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export { start, CANVAS_HEIGHT, CANVAS_WIDTH };
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116
src/Particles.ts
Normal file
116
src/Particles.ts
Normal file
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@ -0,0 +1,116 @@
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import { Ctx, CANVAS_WIDTH, CANVAS_HEIGHT } from "./MainDraw.js";
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import Particle, { colorFromCharge } from "./classes/Particle.js";
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import Vector from "./classes/Vector.js";
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import { circle } from "./Shapes.js";
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import { LeftClickAction } from "./ui/main/UI.js";
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let particles: Particle[] = [];
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let mouseProperties: MouseProperties = {
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charge: 0,
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strength: 1,
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pos: new Vector(),
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};
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export function initParticles() {
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particles = [];
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const chargeToMass = [1, 1, 1];
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for (let i = 0; i < 200; i++) {
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const charge = Math.random() < 0.3 ? 0 : Math.random() < 0.5 ? 1 : -1;
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particles.push(
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new Particle(
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new Vector(
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Math.random() * (CANVAS_WIDTH - 100) + 50,
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Math.random() * (CANVAS_HEIGHT - 100) + 50
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),
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charge,
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chargeToMass[charge + 1]
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)
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);
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}
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}
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interface MouseProperties {
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charge: number;
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strength: number;
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pos: Vector;
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}
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export function getMousePosition(): Vector {
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return mouseProperties.pos;
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}
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export function invokeDefaultLeftClickAction(
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action: LeftClickAction,
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mousePos: Vector
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) {
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particles = action(mousePos, particles);
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}
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export function changeMouseProperties(
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transformer: (old: MouseProperties) => MouseProperties
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) {
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mouseProperties = transformer(mouseProperties);
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}
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export function drawParticles(ctx: Ctx) {
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particles.forEach((p) => p.draw(ctx));
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circle(
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ctx,
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mouseProperties.pos.x,
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mouseProperties.pos.y,
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5,
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colorFromCharge(mouseProperties.charge)
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);
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}
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export function updateParticles() {
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calculateChargedForces();
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particles.forEach((p) => p.update());
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}
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function calculateChargedForces() {
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for (let i = 0; i < particles.length; i++) {
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const particle = particles[i];
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if (particle.charge !== 0) {
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for (let j = i + 1; j < particles.length; j++) {
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const innerParticle = particles[j];
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if (innerParticle.charge !== 0) {
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const dist = particle.position.distance(innerParticle.position);
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if (dist < 300 && dist > 0) {
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const f1 = innerParticle.position
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.sub(particle.position)
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.scale(0.5 / dist ** 2);
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/*
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that does not actually work because the world does not work like that
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but there is probably something missing here if the charges aren't equal
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.scale(Math.max(Math.abs(particle.charge), Math.abs(innerParticle.charge))
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/ Math.min(Math.abs(particle.charge), Math.abs(innerParticle.charge)));
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*/
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if (particle.charge === innerParticle.charge) {
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particle.applyForce(f1.negated());
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innerParticle.applyForce(f1);
|
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} else {
|
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particle.applyForce(f1);
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innerParticle.applyForce(f1.negated());
|
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}
|
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}
|
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}
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}
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|
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// mouse
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const dist = particle.position.distance(mouseProperties.pos);
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if (mouseProperties.charge !== 0 && dist < 10000 && dist > 0.3) {
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const f1 = mouseProperties.pos
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.sub(particle.position)
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.scale(0.5 / dist ** 2)
|
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.scale(mouseProperties.strength * 5);
|
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if (particle.charge === mouseProperties.charge) {
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particle.applyForce(f1.negated());
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} else {
|
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particle.applyForce(f1);
|
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}
|
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}
|
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}
|
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}
|
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}
|
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39
src/Shapes.ts
Normal file
39
src/Shapes.ts
Normal file
|
|
@ -0,0 +1,39 @@
|
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import { Ctx, FillStyle } from "./MainDraw.js";
|
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|
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export function rect(
|
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ctx: Ctx,
|
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x: number,
|
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y: number,
|
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w: number,
|
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h: number,
|
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color: FillStyle = "black"
|
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): void {
|
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ctx.fillStyle = color;
|
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ctx.fillRect(x, y, w, h);
|
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}
|
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|
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export function circle(
|
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ctx: Ctx,
|
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x: number,
|
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y: number,
|
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r: number,
|
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color: FillStyle = "black"
|
||||
): void {
|
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ctx.fillStyle = color;
|
||||
ctx.beginPath();
|
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ctx.ellipse(x, y, r, r, 0, 0, 50);
|
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ctx.fill();
|
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}
|
||||
|
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export function text(
|
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ctx: Ctx,
|
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x: number,
|
||||
y: number,
|
||||
text: string,
|
||||
fontSize: number = 15,
|
||||
color: FillStyle = "black"
|
||||
) {
|
||||
ctx.fillStyle = color;
|
||||
ctx.font = `${fontSize}px Arial`;
|
||||
ctx.fillText(text, x, y);
|
||||
}
|
||||
100
src/classes/Particle.ts
Normal file
100
src/classes/Particle.ts
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
import Vector from "./Vector.js";
|
||||
import SimObject from "./SimObject.js";
|
||||
import { CANVAS_HEIGHT, CANVAS_WIDTH, Ctx, FillStyle } from "../MainDraw.js";
|
||||
import { circle } from "../Shapes.js";
|
||||
|
||||
const PARTICLE_SIZE = 5;
|
||||
const PARTICLE_EDGE_REPULSION_FORCE = 0.1;
|
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const FRICTION = -0.01;
|
||||
const RANDOM_ACCELERATION = 0.5;
|
||||
|
||||
export default class Particle implements SimObject {
|
||||
private _position: Vector;
|
||||
private _velocity: Vector;
|
||||
private _acceleration: Vector;
|
||||
private readonly _mass: number;
|
||||
private readonly _charge: number;
|
||||
|
||||
constructor(position: Vector, charge = 0, mass = 1) {
|
||||
this._position = position;
|
||||
this._velocity = new Vector();
|
||||
this._acceleration = new Vector();
|
||||
this._charge = charge;
|
||||
this._mass = mass;
|
||||
}
|
||||
|
||||
public applyForce(force: Vector) {
|
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this._acceleration = this._acceleration.add(force);
|
||||
}
|
||||
|
||||
public draw(ctx: Ctx): void {
|
||||
circle(
|
||||
ctx,
|
||||
this._position.x,
|
||||
this._position.y,
|
||||
PARTICLE_SIZE,
|
||||
colorFromCharge(this._charge)
|
||||
);
|
||||
}
|
||||
|
||||
public update(): void {
|
||||
// random movement
|
||||
if (
|
||||
this._acceleration.magnitude() < 1 &&
|
||||
this._velocity.magnitude() < 0.2 &&
|
||||
Math.random() > 0.4
|
||||
) {
|
||||
this.applyForce(
|
||||
new Vector(
|
||||
(Math.random() - 0.5) * RANDOM_ACCELERATION,
|
||||
(Math.random() - 0.5) * RANDOM_ACCELERATION
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (this._position.x < 50) {
|
||||
this.applyForce(new Vector(PARTICLE_EDGE_REPULSION_FORCE, 0));
|
||||
}
|
||||
if (this._position.x > CANVAS_WIDTH - 50) {
|
||||
this.applyForce(new Vector(-PARTICLE_EDGE_REPULSION_FORCE, 0));
|
||||
}
|
||||
if (this._position.y > CANVAS_HEIGHT - 50) {
|
||||
this.applyForce(new Vector(0, -PARTICLE_EDGE_REPULSION_FORCE));
|
||||
}
|
||||
if (this._position.y < 50) {
|
||||
this.applyForce(new Vector(0, PARTICLE_EDGE_REPULSION_FORCE));
|
||||
}
|
||||
|
||||
this._velocity = this._velocity.add(
|
||||
this._acceleration
|
||||
.add(
|
||||
new Vector(this._velocity.x * FRICTION, this._velocity.y * FRICTION)
|
||||
)
|
||||
.scaleInverse(this._mass)
|
||||
);
|
||||
this._position = this._position.add(this._velocity);
|
||||
this._acceleration = new Vector();
|
||||
}
|
||||
|
||||
public get charge() {
|
||||
return this._charge;
|
||||
}
|
||||
|
||||
public get position() {
|
||||
return this._position;
|
||||
}
|
||||
|
||||
set position(value: Vector) {
|
||||
this._position = value;
|
||||
}
|
||||
}
|
||||
|
||||
export function colorFromCharge(charge: number): FillStyle {
|
||||
if (charge === 0) {
|
||||
return "black";
|
||||
}
|
||||
if (charge < 0) {
|
||||
return "blue";
|
||||
}
|
||||
return "red";
|
||||
}
|
||||
7
src/classes/SimObject.ts
Normal file
7
src/classes/SimObject.ts
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
import { Ctx } from "../MainDraw.js";
|
||||
|
||||
export default interface SimObject {
|
||||
draw(ctx: Ctx): void;
|
||||
|
||||
update(): void;
|
||||
}
|
||||
42
src/classes/Vector.ts
Normal file
42
src/classes/Vector.ts
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
export default class Vector {
|
||||
public x: number;
|
||||
public y: number;
|
||||
|
||||
constructor(x: number = 0, y: number = 0) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public add(b: Vector): Vector {
|
||||
return new Vector(this.x + b.x, this.y + b.y);
|
||||
}
|
||||
|
||||
public sub(b: Vector): Vector {
|
||||
return new Vector(this.x - b.x, this.y - b.y);
|
||||
}
|
||||
|
||||
public scale(n: number): Vector {
|
||||
return new Vector(this.x * n, this.y * n);
|
||||
}
|
||||
|
||||
public scaleInverse(n: number): Vector {
|
||||
return new Vector(this.x / n, this.y / n);
|
||||
}
|
||||
|
||||
public magnitude(): number {
|
||||
return Math.sqrt(this.x * this.x + this.y * this.y);
|
||||
}
|
||||
|
||||
public distance(b: Vector) {
|
||||
return Math.sqrt((this.x - b.x) ** 2 + (this.y - b.y) ** 2);
|
||||
}
|
||||
|
||||
public negated(): Vector {
|
||||
return new Vector(-this.x, -this.y);
|
||||
}
|
||||
|
||||
public normalized(): Vector {
|
||||
const factor = this.magnitude();
|
||||
return new Vector(this.x / factor, this.y / factor);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
import {rect} from "./Shapes";
|
||||
import {changeMouseProperties, drawParticles, initParticles, updateParticles} from "./Particles";
|
||||
import {CANVAS_HEIGHT, CANVAS_WIDTH} from "../App";
|
||||
import {MouseEvent} from "react";
|
||||
import Vector from "./classes/Vector";
|
||||
import {drawUI, handleUIClick, handleUIMouseMove, initUI} from "./ui/main/UI";
|
||||
|
||||
type FillStyle = string | CanvasGradient | CanvasPattern;
|
||||
type Ctx = CanvasRenderingContext2D;
|
||||
type MouseEvt = MouseEvent<HTMLCanvasElement>;
|
||||
|
||||
function init() {
|
||||
initParticles();
|
||||
initUI();
|
||||
}
|
||||
|
||||
function draw(ctx: Ctx) {
|
||||
rect(ctx, 0, 0, CANVAS_WIDTH, CANVAS_HEIGHT, "lightgrey");
|
||||
drawParticles(ctx);
|
||||
drawUI(ctx);
|
||||
requestAnimationFrame(() => draw(ctx));
|
||||
}
|
||||
|
||||
function update() {
|
||||
updateParticles();
|
||||
}
|
||||
|
||||
function canvasMouseMove(e: MouseEvt) {
|
||||
changeMouseProperties(old => ({...old, pos: getMousePos(e)}));
|
||||
handleUIMouseMove(getMousePos(e));
|
||||
}
|
||||
|
||||
function canvasClick(e: MouseEvt) {
|
||||
handleUIClick(getMousePos(e));
|
||||
}
|
||||
|
||||
function getMousePos(evt: MouseEvt): Vector {
|
||||
const rect = evt.currentTarget.getBoundingClientRect();
|
||||
return new Vector(
|
||||
evt.clientX - rect.left,
|
||||
evt.clientY - rect.top
|
||||
);
|
||||
}
|
||||
|
||||
export type {Ctx, FillStyle, MouseEvt};
|
||||
export {update, init, draw, canvasClick, canvasMouseMove};
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
import {Ctx} from "./MainDraw";
|
||||
import Particle, {colorFromCharge} from "./classes/Particle";
|
||||
import Vector from "./classes/Vector";
|
||||
import {CANVAS_HEIGHT, CANVAS_WIDTH} from "../App";
|
||||
import {circle} from "./Shapes";
|
||||
import {LeftClickAction} from "./ui/main/UI";
|
||||
|
||||
let particles: Particle[] = [];
|
||||
let mouseProperties: MouseProperties = {charge: 0, strength: 1, pos: new Vector()};
|
||||
|
||||
export function initParticles() {
|
||||
particles = [];
|
||||
const chargeToMass = [1, 1, 1];
|
||||
|
||||
for (let i = 0; i < 200; i++) {
|
||||
const charge = Math.random() < 0.3 ? 0 : Math.random() < 0.5 ? 1 : -1;
|
||||
particles.push(new Particle(new Vector(
|
||||
Math.random() * (CANVAS_WIDTH - 100) + 50,
|
||||
Math.random() * (CANVAS_HEIGHT - 100) + 50
|
||||
), charge, chargeToMass[charge + 1]));
|
||||
}
|
||||
}
|
||||
|
||||
interface MouseProperties {
|
||||
charge: number,
|
||||
strength: number,
|
||||
pos: Vector
|
||||
}
|
||||
|
||||
export function getMousePosition(): Vector {
|
||||
return mouseProperties.pos;
|
||||
}
|
||||
|
||||
export function invokeDefaultLeftClickAction(action: LeftClickAction, mousePos: Vector) {
|
||||
particles = action(mousePos, particles);
|
||||
}
|
||||
|
||||
export function changeMouseProperties(transformer: (old: MouseProperties) => MouseProperties) {
|
||||
mouseProperties = transformer(mouseProperties);
|
||||
}
|
||||
|
||||
export function drawParticles(ctx: Ctx) {
|
||||
particles.forEach(p => p.draw(ctx));
|
||||
circle(ctx, mouseProperties.pos.x, mouseProperties.pos.y, 5, colorFromCharge(mouseProperties.charge));
|
||||
}
|
||||
|
||||
export function updateParticles() {
|
||||
calculateChargedForces();
|
||||
particles.forEach(p => p.update());
|
||||
}
|
||||
|
||||
function calculateChargedForces() {
|
||||
for (let i = 0; i < particles.length; i++) {
|
||||
const particle = particles[i];
|
||||
if (particle.charge !== 0) {
|
||||
for (let j = i + 1; j < particles.length; j++) {
|
||||
const innerParticle = particles[j];
|
||||
if (innerParticle.charge !== 0) {
|
||||
const dist = particle.position.distance(innerParticle.position);
|
||||
if (dist < 300 && dist > 0) {
|
||||
const f1 = innerParticle.position.sub(particle.position).scale(0.5 / dist ** 2)
|
||||
/*
|
||||
that does not actually work because the world does not work like that
|
||||
but there is probably something missing here if the charges aren't equal
|
||||
.scale(Math.max(Math.abs(particle.charge), Math.abs(innerParticle.charge))
|
||||
/ Math.min(Math.abs(particle.charge), Math.abs(innerParticle.charge)));
|
||||
*/
|
||||
if (particle.charge === innerParticle.charge) {
|
||||
particle.applyForce(f1.negated());
|
||||
innerParticle.applyForce(f1);
|
||||
} else {
|
||||
particle.applyForce(f1);
|
||||
innerParticle.applyForce(f1.negated());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// mouse
|
||||
const dist = particle.position.distance(mouseProperties.pos);
|
||||
if (mouseProperties.charge !== 0 && dist < 10000 && dist > 0.30) {
|
||||
const f1 = mouseProperties.pos
|
||||
.sub(particle.position)
|
||||
.scale(0.5 / dist ** 2)
|
||||
.scale(mouseProperties.strength * 5);
|
||||
if (particle.charge === mouseProperties.charge) {
|
||||
particle.applyForce(f1.negated());
|
||||
} else {
|
||||
particle.applyForce(f1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
import {Ctx, FillStyle} from "./MainDraw";
|
||||
|
||||
|
||||
export function rect(ctx: Ctx, x: number, y: number, w: number, h: number, color: FillStyle = "black"): void {
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(x, y, w, h);
|
||||
}
|
||||
|
||||
export function circle(ctx: Ctx, x: number, y: number, r: number, color: FillStyle = "black"): void {
|
||||
ctx.fillStyle = color;
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(x, y, r, r, 0, 0, 50);
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
export function text(ctx: Ctx, x: number, y: number, text: string, fontSize: number = 15, color: FillStyle = "black") {
|
||||
ctx.fillStyle = color;
|
||||
ctx.font = `${fontSize}px Arial`;
|
||||
ctx.fillText(text, x, y);
|
||||
}
|
||||
|
|
@ -1,85 +0,0 @@
|
|||
import Vector from "./Vector";
|
||||
import SimObject from "./SimObject";
|
||||
import {Ctx, FillStyle} from "../MainDraw";
|
||||
import {circle} from "../Shapes";
|
||||
import {CANVAS_HEIGHT, CANVAS_WIDTH} from "../../App";
|
||||
|
||||
const PARTICLE_SIZE = 5;
|
||||
const PARTICLE_EDGE_REPULSION_FORCE = 0.1;
|
||||
const FRICTION = -0.01;
|
||||
const RANDOM_ACCELERATION = 0.5;
|
||||
|
||||
export default class Particle implements SimObject {
|
||||
private _position: Vector;
|
||||
private _velocity: Vector;
|
||||
private _acceleration: Vector;
|
||||
private readonly _mass: number;
|
||||
private readonly _charge: number;
|
||||
|
||||
constructor(position: Vector, charge = 0, mass = 1) {
|
||||
this._position = position;
|
||||
this._velocity = new Vector();
|
||||
this._acceleration = new Vector();
|
||||
this._charge = charge;
|
||||
this._mass = mass;
|
||||
}
|
||||
|
||||
public applyForce(force: Vector) {
|
||||
this._acceleration = this._acceleration.add(force);
|
||||
}
|
||||
|
||||
public draw(ctx: Ctx): void {
|
||||
circle(ctx, this._position.x, this._position.y, PARTICLE_SIZE, colorFromCharge(this._charge));
|
||||
}
|
||||
|
||||
public update(): void {
|
||||
// random movement
|
||||
if (this._acceleration.magnitude() < 1 && this._velocity.magnitude() < 0.2 && Math.random() > 0.4) {
|
||||
this.applyForce(new Vector((Math.random() - 0.5) * RANDOM_ACCELERATION, (Math.random() - 0.5) * RANDOM_ACCELERATION));
|
||||
}
|
||||
|
||||
if (this._position.x < 50) {
|
||||
this.applyForce(new Vector(PARTICLE_EDGE_REPULSION_FORCE, 0));
|
||||
}
|
||||
if (this._position.x > CANVAS_WIDTH - 50) {
|
||||
this.applyForce(new Vector(-PARTICLE_EDGE_REPULSION_FORCE, 0));
|
||||
}
|
||||
if (this._position.y > CANVAS_HEIGHT - 50) {
|
||||
this.applyForce(new Vector(0, -PARTICLE_EDGE_REPULSION_FORCE));
|
||||
}
|
||||
if (this._position.y < 50) {
|
||||
this.applyForce(new Vector(0, PARTICLE_EDGE_REPULSION_FORCE));
|
||||
}
|
||||
|
||||
this._velocity = this._velocity
|
||||
.add(this._acceleration
|
||||
.add(new Vector(this._velocity.x * FRICTION, this._velocity.y * FRICTION))
|
||||
.scaleInverse(this._mass));
|
||||
this._position = this._position.add(this._velocity);
|
||||
this._acceleration = new Vector();
|
||||
|
||||
}
|
||||
|
||||
public get charge() {
|
||||
return this._charge;
|
||||
}
|
||||
|
||||
public get position() {
|
||||
return this._position;
|
||||
}
|
||||
|
||||
|
||||
set position(value: Vector) {
|
||||
this._position = value;
|
||||
}
|
||||
}
|
||||
|
||||
export function colorFromCharge(charge: number): FillStyle {
|
||||
if (charge === 0) {
|
||||
return "black";
|
||||
}
|
||||
if (charge < 0) {
|
||||
return "blue";
|
||||
}
|
||||
return "red";
|
||||
}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
import {Ctx} from "../MainDraw";
|
||||
|
||||
export default interface SimObject {
|
||||
draw(ctx: Ctx): void;
|
||||
|
||||
update(): void;
|
||||
}
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
export default class Vector {
|
||||
public x: number;
|
||||
public y: number;
|
||||
|
||||
constructor(x: number = 0, y: number = 0) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public add(b: Vector): Vector {
|
||||
return new Vector(this.x + b.x, this.y + b.y);
|
||||
}
|
||||
|
||||
public sub(b: Vector): Vector {
|
||||
return new Vector(this.x - b.x, this.y - b.y);
|
||||
}
|
||||
|
||||
public scale(n: number): Vector {
|
||||
return new Vector(this.x * n, this.y * n);
|
||||
}
|
||||
|
||||
public scaleInverse(n: number): Vector {
|
||||
return new Vector(this.x / n, this.y / n);
|
||||
}
|
||||
|
||||
public magnitude(): number {
|
||||
return Math.sqrt(this.x * this.x + this.y * this.y);
|
||||
}
|
||||
|
||||
public distance(b: Vector) {
|
||||
return Math.sqrt((this.x - b.x) ** 2 + (this.y - b.y) ** 2)
|
||||
}
|
||||
|
||||
public negated(): Vector {
|
||||
return new Vector(-this.x, -this.y);
|
||||
}
|
||||
|
||||
public normalized(): Vector {
|
||||
const factor = this.magnitude();
|
||||
return new Vector(this.x / factor, this.y / factor);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,76 +0,0 @@
|
|||
import Button from "./main/Button";
|
||||
import Vector from "../classes/Vector";
|
||||
import {Ctx} from "../MainDraw";
|
||||
import {rect} from "../Shapes";
|
||||
import {changeMouseProperties} from "../Particles";
|
||||
|
||||
enum ChargeState {
|
||||
NEGATIVE = -1,
|
||||
NEUTRAL = 0,
|
||||
POSITIVE = 1,
|
||||
}
|
||||
|
||||
export default class MouseChargeButton extends Button {
|
||||
private _state: ChargeState;
|
||||
|
||||
constructor(pos: Vector, size: Vector) {
|
||||
super(pos, size);
|
||||
this._state = ChargeState.NEUTRAL;
|
||||
}
|
||||
|
||||
public draw(ctx: Ctx) {
|
||||
let color;
|
||||
switch (this._state) {
|
||||
case ChargeState.NEGATIVE:
|
||||
color = this._isHovered ? "rgb(78,78,255)" : "blue";
|
||||
break;
|
||||
case ChargeState.NEUTRAL:
|
||||
color = this._isHovered ? "rgb(147,147,147)" : "grey";
|
||||
break;
|
||||
case ChargeState.POSITIVE:
|
||||
color = this._isHovered ? "rgb(255,82,82)" : "red";
|
||||
}
|
||||
rect(ctx, this._position.x, this._position.y, this._size.x, this._size.y, color);
|
||||
}
|
||||
|
||||
public click() {
|
||||
switch (this._state) {
|
||||
case ChargeState.NEGATIVE:
|
||||
this._state = ChargeState.NEUTRAL;
|
||||
break;
|
||||
case ChargeState.NEUTRAL:
|
||||
this._state = ChargeState.POSITIVE;
|
||||
break;
|
||||
case ChargeState.POSITIVE:
|
||||
this._state = ChargeState.NEGATIVE;
|
||||
}
|
||||
changeMouseProperties(old => (
|
||||
{...old, charge: this._state}
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
export class MouseChargeStrengthButton extends Button {
|
||||
private _state: number;
|
||||
|
||||
constructor(pos: Vector, size: Vector) {
|
||||
super(pos, size);
|
||||
this._state = 0;
|
||||
}
|
||||
|
||||
public draw(ctx: Ctx) {
|
||||
rect(ctx, this._position.x, this._position.y, this._size.x, this._size.y, "grey");
|
||||
rect(ctx, this._position.x, this._position.y, this._size.x, (this._size.y / (10 / this._state)), "green");
|
||||
}
|
||||
|
||||
public click() {
|
||||
this._state++;
|
||||
if (this._state > 10) {
|
||||
this._state = 1;
|
||||
}
|
||||
changeMouseProperties(old => ({
|
||||
...old,
|
||||
strength: this._state
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
import Button from "./main/Button";
|
||||
|
||||
export default class PauseButton extends Button {
|
||||
|
||||
}
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
import {Ctx} from "../../MainDraw";
|
||||
import Vector from "../../classes/Vector";
|
||||
import {rect} from "../../Shapes";
|
||||
import UIComponent from "./UIComponent";
|
||||
|
||||
class Button extends UIComponent {
|
||||
private _clicked: boolean;
|
||||
|
||||
constructor(pos: Vector, size: Vector) {
|
||||
super(pos, size);
|
||||
this._clicked = false;
|
||||
}
|
||||
|
||||
public draw(ctx: Ctx) {
|
||||
const color = this._isHovered ? "red" : "grey";
|
||||
rect(ctx, this._position.x, this._position.y, this._size.x, this._size.y, color);
|
||||
}
|
||||
|
||||
public click() {
|
||||
this._clicked = true;
|
||||
}
|
||||
}
|
||||
|
||||
export default Button;
|
||||
|
|
@ -1,57 +0,0 @@
|
|||
import {Ctx} from "../../MainDraw";
|
||||
import Vector from "../../classes/Vector";
|
||||
import {CANVAS_WIDTH} from "../../../App";
|
||||
import UIComponent from "./UIComponent";
|
||||
import MouseChargeButton, {MouseChargeStrengthButton} from "../MouseChargeButton";
|
||||
import initToolbar from "../toolbar/Toolbar";
|
||||
import Particle from "../../classes/Particle";
|
||||
import {invokeDefaultLeftClickAction} from "../../Particles";
|
||||
|
||||
export type LeftClickAction = (pos: Vector, particles: Particle[]) => Particle[];
|
||||
export const leftClickNoOp: LeftClickAction = (_, p) => p;
|
||||
|
||||
const uiComponents: UIComponent[] = [];
|
||||
let defaultLeftClickAction: LeftClickAction = leftClickNoOp;
|
||||
|
||||
export function initUI() {
|
||||
uiComponents.push(new MouseChargeButton(
|
||||
new Vector(CANVAS_WIDTH - 60, 10),
|
||||
new Vector(50, 50),
|
||||
));
|
||||
uiComponents.push(new MouseChargeStrengthButton(
|
||||
new Vector(CANVAS_WIDTH - 60, 70),
|
||||
new Vector(50, 50),
|
||||
));
|
||||
uiComponents.push(initToolbar());
|
||||
}
|
||||
|
||||
export function handleUIMouseMove(coords: Vector) {
|
||||
for (let component of uiComponents) {
|
||||
const isInside = component.isInside(coords);
|
||||
if (isInside && !component.wasHovered) {
|
||||
component.onHoverEnter();
|
||||
} else if (!isInside && component.wasHovered) {
|
||||
component.onHoverLeave();
|
||||
}
|
||||
component.wasHovered = isInside;
|
||||
}
|
||||
}
|
||||
|
||||
export function setDefaultLeftClickAction(action: LeftClickAction) {
|
||||
defaultLeftClickAction = action;
|
||||
}
|
||||
|
||||
export function handleUIClick(coords: Vector) {
|
||||
for (let component of uiComponents) {
|
||||
if (component.isInside(coords)) {
|
||||
component.click(coords);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
invokeDefaultLeftClickAction(defaultLeftClickAction, coords);
|
||||
}
|
||||
|
||||
export function drawUI(ctx: Ctx) {
|
||||
uiComponents.forEach(uic => uic.draw(ctx))
|
||||
}
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
import {Ctx} from "../../MainDraw";
|
||||
import Vector from "../../classes/Vector";
|
||||
|
||||
export default abstract class UIComponent {
|
||||
protected _size: Vector;
|
||||
protected _position: Vector;
|
||||
protected _isHovered: boolean;
|
||||
|
||||
private _wasHovered: boolean;
|
||||
|
||||
protected constructor(pos: Vector, size: Vector) {
|
||||
this._position = pos;
|
||||
this._size = size;
|
||||
this._wasHovered = false;
|
||||
this._isHovered = false;
|
||||
}
|
||||
|
||||
public abstract draw(ctx: Ctx): void;
|
||||
|
||||
public abstract click(mousePos: Vector): void;
|
||||
|
||||
public onHoverEnter(): void {
|
||||
this._isHovered = true;
|
||||
}
|
||||
|
||||
public onHoverLeave(): void {
|
||||
this._isHovered = false;
|
||||
}
|
||||
|
||||
get wasHovered(): boolean {
|
||||
return this._wasHovered;
|
||||
}
|
||||
|
||||
set wasHovered(wasHovered) {
|
||||
this._wasHovered = wasHovered;
|
||||
}
|
||||
|
||||
|
||||
get size(): Vector {
|
||||
return this._size;
|
||||
}
|
||||
|
||||
get position(): Vector {
|
||||
return this._position;
|
||||
}
|
||||
|
||||
public isInside(coords: Vector): boolean {
|
||||
return coords.x > this._position.x
|
||||
&& coords.x < this._position.x + this._size.x
|
||||
&& coords.y > this._position.y
|
||||
&& coords.y < this._position.y + this._size.y;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,130 +0,0 @@
|
|||
import UIComponent from "../main/UIComponent";
|
||||
import {Ctx, FillStyle} from "../../MainDraw";
|
||||
import Vector from "../../classes/Vector";
|
||||
import {rect, text} from "../../Shapes";
|
||||
import {CANVAS_HEIGHT} from "../../../App";
|
||||
import {LeftClickAction, leftClickNoOp, setDefaultLeftClickAction} from "../main/UI";
|
||||
import Particle from "../../classes/Particle";
|
||||
import {getMousePosition} from "../../Particles";
|
||||
|
||||
export default function initToolbar(): Toolbar {
|
||||
const toolbar = new Toolbar(
|
||||
new Vector(50, CANVAS_HEIGHT - 100),
|
||||
50
|
||||
);
|
||||
|
||||
toolbar.pushTool(new ToolbarTool(
|
||||
"rgb(255,134,134)",
|
||||
"rgb(255,0,0)",
|
||||
(mousePos, particles) => [...particles, new Particle(mousePos, 1)],
|
||||
"Create a new + particle"))
|
||||
|
||||
toolbar.pushTool(new ToolbarTool(
|
||||
"rgb(156,187,255)",
|
||||
"rgb(0,84,255)",
|
||||
(mousePos, particles) => [...particles, new Particle(mousePos, -1)],
|
||||
"Create a new - particle"
|
||||
))
|
||||
|
||||
toolbar.pushTool(new ToolbarTool(
|
||||
"rgb(255,203,145)",
|
||||
"rgb(255,169,0)",
|
||||
(pos, particles) => particles.filter(p => p.position.distance(pos) > 50),
|
||||
"Delete all particles near the mouse"
|
||||
));
|
||||
|
||||
toolbar.pushTool(new ToolbarTool(
|
||||
"rgb(152,255,185)",
|
||||
"rgb(58,141,0)",
|
||||
() => [],
|
||||
"Delete all particles"));
|
||||
|
||||
return toolbar;
|
||||
}
|
||||
|
||||
class Toolbar extends UIComponent {
|
||||
private _tools: ToolbarTool[];
|
||||
private readonly _scale: number;
|
||||
|
||||
private _activeIndex: number;
|
||||
|
||||
constructor(pos: Vector, size: number) {
|
||||
super(pos, new Vector(0, size));
|
||||
this._tools = [];
|
||||
this._scale = size;
|
||||
this._activeIndex = -1;
|
||||
}
|
||||
|
||||
private recalculateSize(): void {
|
||||
this._size = new Vector(this._scale * this._tools.length, this._scale);
|
||||
}
|
||||
|
||||
pushTool(tool: ToolbarTool): void {
|
||||
this._tools.push(tool);
|
||||
this.recalculateSize();
|
||||
}
|
||||
|
||||
click(mousePos: Vector): void {
|
||||
const index = Math.floor((mousePos.x - this._position.x) / this._scale);
|
||||
if (this._activeIndex === index) {
|
||||
this._activeIndex = -1;
|
||||
setDefaultLeftClickAction(leftClickNoOp)
|
||||
return;
|
||||
}
|
||||
this._activeIndex = index;
|
||||
setDefaultLeftClickAction(this._tools[index].leftClickAction);
|
||||
}
|
||||
|
||||
draw(ctx: Ctx): void {
|
||||
let description = undefined;
|
||||
const mousePos = getMousePosition();
|
||||
this._tools.forEach((tool, i) => {
|
||||
tool.drawTool(ctx,
|
||||
new Vector(
|
||||
this.position.x + this.scale * i,
|
||||
this.position.y
|
||||
),
|
||||
this._scale,
|
||||
this._activeIndex === i,
|
||||
);
|
||||
const index = Math.floor((mousePos.x - this._position.x) / this._scale);
|
||||
|
||||
if (index === i) {
|
||||
description = tool.description;
|
||||
}
|
||||
})
|
||||
if (description && this._isHovered) {
|
||||
text(ctx, mousePos.x, mousePos.y, description);
|
||||
}
|
||||
}
|
||||
|
||||
get scale(): number {
|
||||
return this._scale;
|
||||
}
|
||||
}
|
||||
|
||||
class ToolbarTool {
|
||||
private readonly _leftClickAction: LeftClickAction;
|
||||
private readonly _color: FillStyle;
|
||||
private readonly _activeColor: FillStyle;
|
||||
private readonly _description: string;
|
||||
|
||||
constructor(color: FillStyle, activeColor: FillStyle, leftClick: LeftClickAction, description: string) {
|
||||
this._color = color;
|
||||
this._activeColor = activeColor;
|
||||
this._leftClickAction = leftClick;
|
||||
this._description = description;
|
||||
}
|
||||
|
||||
get description(): string {
|
||||
return this._description;
|
||||
}
|
||||
|
||||
get leftClickAction(): LeftClickAction {
|
||||
return this._leftClickAction;
|
||||
}
|
||||
|
||||
drawTool(ctx: Ctx, pos: Vector, size: number, active: boolean): void {
|
||||
rect(ctx, pos.x, pos.y, size, size, active ? this._activeColor : this._color);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
import React from 'react';
|
||||
import ReactDOM from 'react-dom';
|
||||
import App from './App';
|
||||
|
||||
ReactDOM.render(
|
||||
<React.StrictMode>
|
||||
<App />
|
||||
</React.StrictMode>,
|
||||
document.getElementById('root')
|
||||
);
|
||||
1
src/react-app-env.d.ts
vendored
1
src/react-app-env.d.ts
vendored
|
|
@ -1 +0,0 @@
|
|||
/// <reference types="react-scripts" />
|
||||
95
src/ui/MouseChargeButton.ts
Normal file
95
src/ui/MouseChargeButton.ts
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
import Button from "./main/Button.js";
|
||||
import Vector from "../classes/Vector.js";
|
||||
import { Ctx } from "../MainDraw.js";
|
||||
import { rect } from "../Shapes.js";
|
||||
import { changeMouseProperties } from "../Particles.js";
|
||||
|
||||
enum ChargeState {
|
||||
NEGATIVE = -1,
|
||||
NEUTRAL = 0,
|
||||
POSITIVE = 1,
|
||||
}
|
||||
|
||||
export default class MouseChargeButton extends Button {
|
||||
private _state: ChargeState;
|
||||
|
||||
constructor(pos: Vector, size: Vector) {
|
||||
super(pos, size);
|
||||
this._state = ChargeState.NEUTRAL;
|
||||
}
|
||||
|
||||
public draw(ctx: Ctx) {
|
||||
let color;
|
||||
switch (this._state) {
|
||||
case ChargeState.NEGATIVE:
|
||||
color = this._isHovered ? "rgb(78,78,255)" : "blue";
|
||||
break;
|
||||
case ChargeState.NEUTRAL:
|
||||
color = this._isHovered ? "rgb(147,147,147)" : "grey";
|
||||
break;
|
||||
case ChargeState.POSITIVE:
|
||||
color = this._isHovered ? "rgb(255,82,82)" : "red";
|
||||
}
|
||||
rect(
|
||||
ctx,
|
||||
this._position.x,
|
||||
this._position.y,
|
||||
this._size.x,
|
||||
this._size.y,
|
||||
color
|
||||
);
|
||||
}
|
||||
|
||||
public click() {
|
||||
switch (this._state) {
|
||||
case ChargeState.NEGATIVE:
|
||||
this._state = ChargeState.NEUTRAL;
|
||||
break;
|
||||
case ChargeState.NEUTRAL:
|
||||
this._state = ChargeState.POSITIVE;
|
||||
break;
|
||||
case ChargeState.POSITIVE:
|
||||
this._state = ChargeState.NEGATIVE;
|
||||
}
|
||||
changeMouseProperties((old) => ({ ...old, charge: this._state }));
|
||||
}
|
||||
}
|
||||
|
||||
export class MouseChargeStrengthButton extends Button {
|
||||
private _state: number;
|
||||
|
||||
constructor(pos: Vector, size: Vector) {
|
||||
super(pos, size);
|
||||
this._state = 0;
|
||||
}
|
||||
|
||||
public draw(ctx: Ctx) {
|
||||
rect(
|
||||
ctx,
|
||||
this._position.x,
|
||||
this._position.y,
|
||||
this._size.x,
|
||||
this._size.y,
|
||||
"grey"
|
||||
);
|
||||
rect(
|
||||
ctx,
|
||||
this._position.x,
|
||||
this._position.y,
|
||||
this._size.x,
|
||||
this._size.y / (10 / this._state),
|
||||
"green"
|
||||
);
|
||||
}
|
||||
|
||||
public click() {
|
||||
this._state++;
|
||||
if (this._state > 10) {
|
||||
this._state = 1;
|
||||
}
|
||||
changeMouseProperties((old) => ({
|
||||
...old,
|
||||
strength: this._state,
|
||||
}));
|
||||
}
|
||||
}
|
||||
3
src/ui/PauseButton.ts
Normal file
3
src/ui/PauseButton.ts
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
import Button from "./main/Button.js";
|
||||
|
||||
export default class PauseButton extends Button {}
|
||||
31
src/ui/main/Button.ts
Normal file
31
src/ui/main/Button.ts
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
import { Ctx } from "../../MainDraw.js";
|
||||
import Vector from "../../classes/Vector.js";
|
||||
import { rect } from "../../Shapes.js";
|
||||
import UIComponent from "./UIComponent.js";
|
||||
|
||||
class Button extends UIComponent {
|
||||
private _clicked: boolean;
|
||||
|
||||
constructor(pos: Vector, size: Vector) {
|
||||
super(pos, size);
|
||||
this._clicked = false;
|
||||
}
|
||||
|
||||
public draw(ctx: Ctx) {
|
||||
const color = this._isHovered ? "red" : "grey";
|
||||
rect(
|
||||
ctx,
|
||||
this._position.x,
|
||||
this._position.y,
|
||||
this._size.x,
|
||||
this._size.y,
|
||||
color
|
||||
);
|
||||
}
|
||||
|
||||
public click() {
|
||||
this._clicked = true;
|
||||
}
|
||||
}
|
||||
|
||||
export default Button;
|
||||
62
src/ui/main/UI.ts
Normal file
62
src/ui/main/UI.ts
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
import { CANVAS_WIDTH, Ctx } from "../../MainDraw.js";
|
||||
import Vector from "../../classes/Vector.js";
|
||||
import UIComponent from "./UIComponent.js";
|
||||
import MouseChargeButton, {
|
||||
MouseChargeStrengthButton,
|
||||
} from "../MouseChargeButton.js";
|
||||
import initToolbar from "../toolbar/Toolbar.js";
|
||||
import Particle from "../../classes/Particle.js";
|
||||
import { invokeDefaultLeftClickAction } from "../../Particles.js";
|
||||
|
||||
export type LeftClickAction = (
|
||||
pos: Vector,
|
||||
particles: Particle[]
|
||||
) => Particle[];
|
||||
export const leftClickNoOp: LeftClickAction = (_, p) => p;
|
||||
|
||||
const uiComponents: UIComponent[] = [];
|
||||
let defaultLeftClickAction: LeftClickAction = leftClickNoOp;
|
||||
|
||||
export function initUI() {
|
||||
uiComponents.push(
|
||||
new MouseChargeButton(new Vector(CANVAS_WIDTH - 60, 10), new Vector(50, 50))
|
||||
);
|
||||
uiComponents.push(
|
||||
new MouseChargeStrengthButton(
|
||||
new Vector(CANVAS_WIDTH - 60, 70),
|
||||
new Vector(50, 50)
|
||||
)
|
||||
);
|
||||
uiComponents.push(initToolbar());
|
||||
}
|
||||
|
||||
export function handleUIMouseMove(coords: Vector) {
|
||||
for (let component of uiComponents) {
|
||||
const isInside = component.isInside(coords);
|
||||
if (isInside && !component.wasHovered) {
|
||||
component.onHoverEnter();
|
||||
} else if (!isInside && component.wasHovered) {
|
||||
component.onHoverLeave();
|
||||
}
|
||||
component.wasHovered = isInside;
|
||||
}
|
||||
}
|
||||
|
||||
export function setDefaultLeftClickAction(action: LeftClickAction) {
|
||||
defaultLeftClickAction = action;
|
||||
}
|
||||
|
||||
export function handleUIClick(coords: Vector) {
|
||||
for (let component of uiComponents) {
|
||||
if (component.isInside(coords)) {
|
||||
component.click(coords);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
invokeDefaultLeftClickAction(defaultLeftClickAction, coords);
|
||||
}
|
||||
|
||||
export function drawUI(ctx: Ctx) {
|
||||
uiComponents.forEach((uic) => uic.draw(ctx));
|
||||
}
|
||||
54
src/ui/main/UIComponent.ts
Normal file
54
src/ui/main/UIComponent.ts
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
import { Ctx } from "../../MainDraw.js";
|
||||
import Vector from "../../classes/Vector.js";
|
||||
|
||||
export default abstract class UIComponent {
|
||||
protected _size: Vector;
|
||||
protected _position: Vector;
|
||||
protected _isHovered: boolean;
|
||||
|
||||
private _wasHovered: boolean;
|
||||
|
||||
protected constructor(pos: Vector, size: Vector) {
|
||||
this._position = pos;
|
||||
this._size = size;
|
||||
this._wasHovered = false;
|
||||
this._isHovered = false;
|
||||
}
|
||||
|
||||
public abstract draw(ctx: Ctx): void;
|
||||
|
||||
public abstract click(mousePos: Vector): void;
|
||||
|
||||
public onHoverEnter(): void {
|
||||
this._isHovered = true;
|
||||
}
|
||||
|
||||
public onHoverLeave(): void {
|
||||
this._isHovered = false;
|
||||
}
|
||||
|
||||
get wasHovered(): boolean {
|
||||
return this._wasHovered;
|
||||
}
|
||||
|
||||
set wasHovered(wasHovered) {
|
||||
this._wasHovered = wasHovered;
|
||||
}
|
||||
|
||||
get size(): Vector {
|
||||
return this._size;
|
||||
}
|
||||
|
||||
get position(): Vector {
|
||||
return this._position;
|
||||
}
|
||||
|
||||
public isInside(coords: Vector): boolean {
|
||||
return (
|
||||
coords.x > this._position.x &&
|
||||
coords.x < this._position.x + this._size.x &&
|
||||
coords.y > this._position.y &&
|
||||
coords.y < this._position.y + this._size.y
|
||||
);
|
||||
}
|
||||
}
|
||||
151
src/ui/toolbar/Toolbar.ts
Normal file
151
src/ui/toolbar/Toolbar.ts
Normal file
|
|
@ -0,0 +1,151 @@
|
|||
import UIComponent from "../main/UIComponent.js";
|
||||
import { CANVAS_HEIGHT, Ctx, FillStyle } from "../../MainDraw.js";
|
||||
import Vector from "../../classes/Vector.js";
|
||||
import { rect, text } from "../../Shapes.js";
|
||||
import {
|
||||
LeftClickAction,
|
||||
leftClickNoOp,
|
||||
setDefaultLeftClickAction,
|
||||
} from "../main/UI.js";
|
||||
import Particle from "../../classes/Particle.js";
|
||||
import { getMousePosition } from "../../Particles.js";
|
||||
|
||||
export default function initToolbar(): Toolbar {
|
||||
const toolbar = new Toolbar(new Vector(50, CANVAS_HEIGHT - 100), 50);
|
||||
|
||||
toolbar.pushTool(
|
||||
new ToolbarTool(
|
||||
"rgb(255,134,134)",
|
||||
"rgb(255,0,0)",
|
||||
(mousePos, particles) => [...particles, new Particle(mousePos, 1)],
|
||||
"Create a new + particle"
|
||||
)
|
||||
);
|
||||
|
||||
toolbar.pushTool(
|
||||
new ToolbarTool(
|
||||
"rgb(156,187,255)",
|
||||
"rgb(0,84,255)",
|
||||
(mousePos, particles) => [...particles, new Particle(mousePos, -1)],
|
||||
"Create a new - particle"
|
||||
)
|
||||
);
|
||||
|
||||
toolbar.pushTool(
|
||||
new ToolbarTool(
|
||||
"rgb(255,203,145)",
|
||||
"rgb(255,169,0)",
|
||||
(pos, particles) =>
|
||||
particles.filter((p) => p.position.distance(pos) > 50),
|
||||
"Delete all particles near the mouse"
|
||||
)
|
||||
);
|
||||
|
||||
toolbar.pushTool(
|
||||
new ToolbarTool(
|
||||
"rgb(152,255,185)",
|
||||
"rgb(58,141,0)",
|
||||
() => [],
|
||||
"Delete all particles"
|
||||
)
|
||||
);
|
||||
|
||||
return toolbar;
|
||||
}
|
||||
|
||||
class Toolbar extends UIComponent {
|
||||
private _tools: ToolbarTool[];
|
||||
private readonly _scale: number;
|
||||
|
||||
private _activeIndex: number;
|
||||
|
||||
constructor(pos: Vector, size: number) {
|
||||
super(pos, new Vector(0, size));
|
||||
this._tools = [];
|
||||
this._scale = size;
|
||||
this._activeIndex = -1;
|
||||
}
|
||||
|
||||
private recalculateSize(): void {
|
||||
this._size = new Vector(this._scale * this._tools.length, this._scale);
|
||||
}
|
||||
|
||||
pushTool(tool: ToolbarTool): void {
|
||||
this._tools.push(tool);
|
||||
this.recalculateSize();
|
||||
}
|
||||
|
||||
click(mousePos: Vector): void {
|
||||
const index = Math.floor((mousePos.x - this._position.x) / this._scale);
|
||||
if (this._activeIndex === index) {
|
||||
this._activeIndex = -1;
|
||||
setDefaultLeftClickAction(leftClickNoOp);
|
||||
return;
|
||||
}
|
||||
this._activeIndex = index;
|
||||
setDefaultLeftClickAction(this._tools[index].leftClickAction);
|
||||
}
|
||||
|
||||
draw(ctx: Ctx): void {
|
||||
let description = undefined;
|
||||
const mousePos = getMousePosition();
|
||||
this._tools.forEach((tool, i) => {
|
||||
tool.drawTool(
|
||||
ctx,
|
||||
new Vector(this.position.x + this.scale * i, this.position.y),
|
||||
this._scale,
|
||||
this._activeIndex === i
|
||||
);
|
||||
const index = Math.floor((mousePos.x - this._position.x) / this._scale);
|
||||
|
||||
if (index === i) {
|
||||
description = tool.description;
|
||||
}
|
||||
});
|
||||
if (description && this._isHovered) {
|
||||
text(ctx, mousePos.x, mousePos.y, description);
|
||||
}
|
||||
}
|
||||
|
||||
get scale(): number {
|
||||
return this._scale;
|
||||
}
|
||||
}
|
||||
|
||||
class ToolbarTool {
|
||||
private readonly _leftClickAction: LeftClickAction;
|
||||
private readonly _color: FillStyle;
|
||||
private readonly _activeColor: FillStyle;
|
||||
private readonly _description: string;
|
||||
|
||||
constructor(
|
||||
color: FillStyle,
|
||||
activeColor: FillStyle,
|
||||
leftClick: LeftClickAction,
|
||||
description: string
|
||||
) {
|
||||
this._color = color;
|
||||
this._activeColor = activeColor;
|
||||
this._leftClickAction = leftClick;
|
||||
this._description = description;
|
||||
}
|
||||
|
||||
get description(): string {
|
||||
return this._description;
|
||||
}
|
||||
|
||||
get leftClickAction(): LeftClickAction {
|
||||
return this._leftClickAction;
|
||||
}
|
||||
|
||||
drawTool(ctx: Ctx, pos: Vector, size: number, active: boolean): void {
|
||||
rect(
|
||||
ctx,
|
||||
pos.x,
|
||||
pos.y,
|
||||
size,
|
||||
size,
|
||||
active ? this._activeColor : this._color
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +1,7 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"target": "es5",
|
||||
"lib": [
|
||||
"dom",
|
||||
"dom.iterable",
|
||||
"esnext"
|
||||
],
|
||||
"lib": ["dom", "dom.iterable", "esnext"],
|
||||
"allowJs": true,
|
||||
"skipLibCheck": true,
|
||||
"esModuleInterop": true,
|
||||
|
|
@ -17,10 +13,7 @@
|
|||
"moduleResolution": "node",
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"noEmit": true,
|
||||
"jsx": "react-jsx"
|
||||
"outDir": "out"
|
||||
},
|
||||
"include": [
|
||||
"src"
|
||||
]
|
||||
"include": ["src"]
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue