Scale back depth of game.

It would be too boring to dig more than 50 kms deep.
That's way too many tiles to dig.

The focus should be on the challenge of getting 50 kms deep,
rather than getting there fast.
This commit is contained in:
crumblingstatue 2023-04-03 11:53:18 +02:00
parent 045977f800
commit 64735c7455
2 changed files with 4 additions and 6 deletions

View file

@ -57,6 +57,7 @@ impl App {
fn do_update(&mut self) {
let tp = self.game.camera_offset.tile_pos();
self.game.camera_offset.y += 33;
imm_dbg!(tp);
imm_dbg!(tp.to_chunk_and_local());
}