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It would be too boring to dig more than 50 kms deep. That's way too many tiles to dig. The focus should be on the challenge of getting 50 kms deep, rather than getting there fast.
785 B
785 B
Premise
- Evil source at bottom of playable map
- Evil is surging upwards
- Player is the one tasked with going to the bottom and destroying evil source
- Very long way to bottom
- Going deeper = main source progression
- Barriers to going deeper, gotta craft gear, etc. to be able to go deeper
- Tower defense elements, have to craft and set up defensive structures
Details
Map Size
The evil source is at about 50 km. The final goal is the evil source, so player is expected to mine about 50 km deep to beat the game. 1 meter = one tile. 50 km = 50,000 tiles deep.
Number of stuff
- Up to 1000 tiles (1024*1024 tile sprite sheet)
- At least 100 ore types
- At least 50 stone types
- Maybe background tiles and other stuff, like different break overlay animations