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Scale back depth of game.
It would be too boring to dig more than 50 kms deep. That's way too many tiles to dig. The focus should be on the challenge of getting 50 kms deep, rather than getting there fast.
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2 changed files with 4 additions and 6 deletions
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@ -12,12 +12,9 @@
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## Map Size
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Outer core is at about a few kilometers over 100 km.
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It is a liquid layer, an endless sea of extremely hot and destructive lava.
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It's the end of progression, bottom of the map, can't progress further.
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The evil source is somewhat above that, at about 100 km.
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The final goal is the evil source, so player is expected to mine about 100 km deep to beat the game.
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1 meter = one tile. 100 km = 100,000 tiles deep.
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The evil source is at about 50 km.
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The final goal is the evil source, so player is expected to mine about 50 km deep to beat the game.
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1 meter = one tile. 50 km = 50,000 tiles deep.
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## Number of stuff
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@ -57,6 +57,7 @@ impl App {
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fn do_update(&mut self) {
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let tp = self.game.camera_offset.tile_pos();
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self.game.camera_offset.y += 33;
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imm_dbg!(tp);
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imm_dbg!(tp.to_chunk_and_local());
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}
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