crumblingstatue
6d12d5c048
Use zstd compression level 9
2023-04-14 12:03:22 +02:00
crumblingstatue
c1a4c0db87
Clippy shenanigans
2023-04-14 11:48:19 +02:00
crumblingstatue
432be07370
Debug stuff
2023-04-14 11:45:25 +02:00
crumblingstatue
83f35e51ee
Rudimentary (buggy) world serialization/deserialization
2023-04-12 22:11:02 +02:00
crumblingstatue
6896698883
First phase of serialization
2023-04-09 01:31:34 +02:00
crumblingstatue
aed3e86a17
Define region chunk extent
2023-04-09 00:00:57 +02:00
crumblingstatue
91c727e509
Add comment
2023-04-08 22:12:53 +02:00
crumblingstatue
e7c30d231b
Shorten the name of various scalar types
2023-04-08 22:12:05 +02:00
crumblingstatue
390a4d45d2
Move the player inside World
2023-04-08 22:10:10 +02:00
crumblingstatue
4fd826c218
Put ticks into World
2023-04-08 22:04:21 +02:00
crumblingstatue
3938654843
Inspect World as well
2023-04-07 00:50:15 +02:00
crumblingstatue
a11d69eee2
Make use of egui_inspect
2023-04-07 00:36:34 +02:00
crumblingstatue
930f7aac47
Add very crude proof-of-concept worldgen
2023-04-05 15:09:19 +02:00
crumblingstatue
c72b16a889
Adjust surface to generate above... surface level
2023-04-05 01:00:13 +02:00
crumblingstatue
462eede90f
Adjust code to new 100,000 block limit
2023-04-05 00:53:08 +02:00
crumblingstatue
ff6dcca482
Fix some clippy warnings
2023-04-04 17:19:16 +02:00
crumblingstatue
0a345aae5e
Make surface and cave generation make more sense
2023-04-04 00:19:10 +02:00
crumblingstatue
20409e3ee2
Add tile placement
2023-04-03 22:21:36 +02:00
crumblingstatue
ccdacbfa45
Add background and foreground tile layers
2023-04-03 21:44:08 +02:00
crumblingstatue
6ca737f36c
Add unbreakanium layer at bottom
2023-04-03 14:34:31 +02:00
crumblingstatue
165577e516
Raise stone layer up a bit
2023-04-03 12:43:59 +02:00
crumblingstatue
bb25d62561
Add a surface/underground divide
2023-04-03 12:41:27 +02:00
crumblingstatue
d41032dbcc
Scale back coordinate types for new 50 km limit
2023-04-03 12:01:59 +02:00
crumblingstatue
6e2ab5837b
Make chunk coordinate type 32 bits
...
This ensures there isn't a problem converting between world coords
and chunk coords.
Since the world center if half of max of u32, this is a
very real problem to handle with only 16 bits.
2023-04-03 11:01:12 +02:00
crumblingstatue
becc441955
Make chunk pos scalar unsigned
2023-04-03 10:52:04 +02:00
crumblingstatue
2a2c8f721c
Eliminate negative coordinates
...
They were making coordinate calculations more difficult,
and probably slower due to having to special case negative coordinates
2023-04-03 10:32:20 +02:00
crumblingstatue
67b2098ffb
Remove unused commented out code
2023-04-02 17:17:31 +02:00
crumblingstatue
7dba1b22e3
Fix world pos to tile pos calculation for negative values
2023-04-02 12:10:11 +02:00
crumblingstatue
62bd6b2c7c
Fix local tile offset calculation for large coordinates
2023-04-02 11:53:54 +02:00
crumblingstatue
38699c9d09
Take into account negative coords in chunk offset calculations
2023-04-02 10:21:57 +02:00
crumblingstatue
5e539d668f
Render some tiles
2023-04-01 23:43:46 +02:00
crumblingstatue
7a3018c2b1
Use the world "tile" instead of "block"
2023-04-01 21:03:09 +02:00
crumblingstatue
fbc7e35f9e
Add tile graphic
2023-04-01 21:01:14 +02:00
crumblingstatue
d78726eb5b
Add some world defs
2023-04-01 20:12:09 +02:00