Commit graph

32 commits

Author SHA1 Message Date
crumblingstatue
6ca737f36c Add unbreakanium layer at bottom 2023-04-03 14:34:31 +02:00
crumblingstatue
312e9959ab Add ideas scratchpad 2023-04-03 14:34:18 +02:00
crumblingstatue
165577e516 Raise stone layer up a bit 2023-04-03 12:43:59 +02:00
crumblingstatue
bb25d62561 Add a surface/underground divide 2023-04-03 12:41:27 +02:00
crumblingstatue
6f1c351b5f Use saturating arithmetic for keyboard camera movement 2023-04-03 12:29:31 +02:00
crumblingstatue
91cd644b8c Add keyboard input for camera movement 2023-04-03 12:24:43 +02:00
crumblingstatue
0aa2781c25 Display horizontal offset from center 2023-04-03 12:08:57 +02:00
crumblingstatue
d41032dbcc Scale back coordinate types for new 50 km limit 2023-04-03 12:01:59 +02:00
crumblingstatue
64735c7455 Scale back depth of game.
It would be too boring to dig more than 50 kms deep.
That's way too many tiles to dig.

The focus should be on the challenge of getting 50 kms deep,
rather than getting there fast.
2023-04-03 11:53:18 +02:00
crumblingstatue
045977f800 Adjust surface to be higher up
This is a game about digging down.
This still leaves ~8000 km to build up
2023-04-03 11:21:22 +02:00
crumblingstatue
7918b54520 Display depth of camera offset 2023-04-03 11:19:29 +02:00
crumblingstatue
6e2ab5837b Make chunk coordinate type 32 bits
This ensures there isn't a problem converting between world coords
and chunk coords.

Since the world center if half of max of u32, this is a
very real problem to handle with only 16 bits.
2023-04-03 11:01:12 +02:00
crumblingstatue
becc441955 Make chunk pos scalar unsigned 2023-04-03 10:52:04 +02:00
crumblingstatue
2480c48cbf Define world center 2023-04-03 10:50:07 +02:00
crumblingstatue
f69d05bed0 Rename for_each_tile to for_each_tile_on_screen
Clearer meaning
2023-04-03 10:37:36 +02:00
crumblingstatue
cc7a0d8b9b Fix screen offset calculation when drawing tiles 2023-04-03 10:37:02 +02:00
crumblingstatue
2a2c8f721c Eliminate negative coordinates
They were making coordinate calculations more difficult,
and probably slower due to having to special case negative coordinates
2023-04-03 10:32:20 +02:00
crumblingstatue
67b2098ffb Remove unused commented out code 2023-04-02 17:17:31 +02:00
crumblingstatue
7dba1b22e3 Fix world pos to tile pos calculation for negative values 2023-04-02 12:10:11 +02:00
crumblingstatue
62bd6b2c7c Fix local tile offset calculation for large coordinates 2023-04-02 11:53:54 +02:00
crumblingstatue
38699c9d09 Take into account negative coords in chunk offset calculations 2023-04-02 10:21:57 +02:00
crumblingstatue
49c47ac718 Super basic map rendering 2023-04-02 00:30:03 +02:00
crumblingstatue
5e539d668f Render some tiles 2023-04-01 23:43:46 +02:00
crumblingstatue
7a3018c2b1 Use the world "tile" instead of "block" 2023-04-01 21:03:09 +02:00
crumblingstatue
fbc7e35f9e Add tile graphic 2023-04-01 21:01:14 +02:00
crumblingstatue
d78726eb5b Add some world defs 2023-04-01 20:12:09 +02:00
crumblingstatue
608f8f9f9f design: Remove width limit 2023-04-01 19:38:19 +02:00
crumblingstatue
c382ad21bf design: Add some details 2023-04-01 17:55:53 +02:00
crumblingstatue
ebf45e3c15 Add some clarifications to premise 2023-04-01 17:33:59 +02:00
crumblingstatue
1011009d46 Add design doc 2023-04-01 17:33:25 +02:00
crumblingstatue
98d3634455 Center window on startup 2023-04-01 15:07:58 +02:00
crumblingstatue
d5c9e24201 Initial commit
Basic skeleton
2023-04-01 14:51:52 +02:00